Esteban Campos Polo Character Modeler & Visual Designer Modelador de Personajes & Diseñador Visual

3D Character Art &
Digital Sculpture
Arte de Personajes 3D y
Escultura Digital

Advanced study of anatomy, industrial rendering architectures, and optimized topology pipelines. Developed under strict industry constraints to guarantee performance. Formación avanzada en proporciones anatómicas, arquitecturas de renderizado industrial y flujos de topología optimizada. Assets desarrollados bajo estándares de la industria.

golem

ZBrush Autodesk Maya Substance Painter Photoshop Arnold
Pipeline Creature Production Criatura para Producción
Topology Production
golem - Main Render
golem - Sculpt Sculpt
golem - Topology Topology
golem - PBR Maps PBR Maps

ayara

ZBrush Autodesk Maya Substance Painter Photoshop Arnold
Focus Cartoon 3D Character Personaje 3D Cartoon
Topology Production
ayara - Main Render
ayara - Detail Micro-Detail
ayara - Mesh SubD Mesh
ayara - Shading Lookdev

ashora

ZBrush Autodesk Maya Substance Painter Photoshop Arnold
Focus Cartoon 3D Character Personaje 3D Cartoon
Topology Production
ashora - Main Render
ashora - Detail Micro-Detail
ashora - Mesh SubD Mesh
ashora - Shading References